Adhesion Trap Hole
Trap Normal

Adhesion Trap Hole

  • Archetype:
  • Hole

  • View:
  • 4256




When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 8, 2026
49± 6/ 100
Power Score
Intrinsic 48
Deck 49

Adhesion Trap Hole — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 47.5 · Deck: 49.2 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Removal

Why it scores here

Adhesion Trap Hole is a set Normal Trap that halves the original ATK of monsters the opponent Summons, a soft, situational interaction rather than a negation or removal. It converts nothing on its own and gives no card advantage, so the score rests on its interaction value and how cheaply it fits into Hole and multi-archetype decks. It is a trap, so it cannot be material and its ATK-halving effect is its only real output. The 5000-ATK-style headline stats of other cards do not apply here; the card earns points only for the summon-response effect.

Axis scores

Axis Score Evidence
Accessibility 55 Set trap that is live once drawn and set, with 15 recent decks running it but no combo starter/searched data to confirm routes (observed, inferred).
Combo & Conversion 15 No recorded combos, and the card's text only halves an opposing monster's ATK, so it builds nothing from a realistic start (verified, inferred).
Resource Economy 40 One card spent to halve one summoned monster's ATK, with no refuel, draw, or card advantage in the text (verified).
Effect & Interaction 40 Soft, summon-triggered ATK halving with no negation or destruction, so it is situational interaction (verified).
Material Utility 0 A trap card cannot be used as material, so the body scores zero (verified).
Resilience & Flexibility 40 A one-shot trap that is vulnerable to negation, but it can respond to any summon across multiple turns (inferred).
Deck-Building Efficiency 70 Normal Trap with a single copy in 14 of 15 decks (avg 1.07 copies), no garnets or locks, and a cheap slot in Hole-style builds (observed).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Removal / Negation. Intrinsic ≈ 47.5, Deck ≈ 49.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Responds to any opponent Summon with a live, flexible ATK reduction
  • Cheap single-copy slot that fits many Hole and multi-archetype builds
  • Seen in 15 recent decks across 7 archetypes

Weaknesses

  • Only halves ATK, so it does not stop an effect-based Summon or the monster's effects
  • No combo, search, or card-advantage contribution
  • Vulnerable to negation and to the opponent simply not Summoning into it

Counters / choke points

  • Opponent negation traps or hand traps that stop the trap resolving
  • Summons that bypass the trigger, such as special Summons or effects that do not Summon a monster

Best use

Going-second interaction that halves a Summoned monster's ATK. Decks: Hole, Utopia, Synchron, Wind-Up. Suggested copies: 1.

Evidence & gaps

  • Verified: Trap Card, Normal frame; effect halves the original ATK of monsters the opponent Summons; 15 recent decks run it, 14 of them at 1 copy; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Co-occurs with Bottomless Trap Hole in 100% of its decks; Appears in 7 distinct archetypes across the deck sample
  • Inferred: Soft summon-response interaction rather than negation or removal; Practical Going-second role in Hole-style and multi-archetype builds
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied — timing and interaction edge cases are unverified











https://metaduelist.com/
Top